Loved the player characters design. Do you have any concept art of them? Looks like some of the fish have human-like faces, and the cursed fish is super creepy looking. It kinda looked like a bundle of meat with hair and an eyeball.
DUDE, HOW ARE YOU? I AM FROM BRAZIL AND LIKED YOUR GAME TOO MUCH, I HAVE 2 THEORIES, COULD YOU CONFIRM ME? THEY ARE LITTLE SINNIES BUT THERE IT GOES ..... 1 - DO THE BODY PARTS HAVE A "MAP" TO BE FOUND? BEING THE "TOMB" THE HEAD AND THE LAKE THE CENTER OF THE BODY? 2 - DO THE FISH INDICATE IF WE ARE NEARLY CLOSE TO FINDING THE "PARTIES" BEING CURSED FISH WHEN WE HAVE ALREADY FOUND THE PART OF THE SITE AND THE OTHER FISH WERE RAISING "RARITY" UNTIL WE FIND IT? SORRY FOR THE SIZE OF THE TEXT, IT WAS JUST CURIOSITY THAT I NOTICED DURING THE GAME... BUT A GREAT GAM
[SPOILER AHEAD] yes, you are correct, the body parts align with like, the island, to form like, a semblence of a body, in regards to the big rocks sticking out of the sea in the distance. Fish rarity and cursed fish do largely work like that, yes
Idk how else to contact you but I felt compelled to comment after beating Soul Waste. (I got ending 1). It was incredible felt like straight out of a dream and I truly hope you keep making games. <3
The aesthetic is nice! I like the main char in how he looks like a post apocalyptic Raiden. Didn't have to tinker much as I quickly understood where to fish for the body parts, but the island is a bit too big for the walk speed (Pro tip, begin your journey around the island counter-clockwise instead of clockwise like I did, you will save time). Can't say I know what the point of resurrecting your cool looking friend is nor do I know what that parasite looking thing in the water is at the end, but it's a cool little short game. Would give 3.5 if I could because the walk speed is definitely a bit too painful, but 3.5 rounds to 4 so I'll just leave it at that.
Gotta say, I really like this game, the ambience, the graphics, the concept, is really good, but I find the gameplay to be very tiresome and frustating. I understand the need to change it from the last version, but I believe that some tweaking may be good, because I literally just spent a couple hours trying to find the last piece of HIM.
It does, but I expected something more to happen after the creature was reassembled or at least some explanation what the creature is (some friend of the protagonist it seems).
Oh okay! Sorry, misunderstood. A lil bit of animation is broken for it which would at least add a lil big of background (the player character is supposed to kneel) But well, that's it :(
Yeah, I came here to say pretty much the same thing - the inverted mouse really messes with my muscle memory in a way that takes me out of the atmosphere completely.
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Loved the player characters design. Do you have any concept art of them? Looks like some of the fish have human-like faces, and the cursed fish is super creepy looking. It kinda looked like a bundle of meat with hair and an eyeball.
rad :3 thx 4 the normal fishing experience =w=
Third in the line up. A weird but comfy little slice of necromancy and fishing.
[SPOILER AHEAD]
yes, you are correct, the body parts align with like, the island, to form like, a semblence of a body, in regards to the big rocks sticking out of the sea in the distance. Fish rarity and cursed fish do largely work like that, yes
Idk how else to contact you but I felt compelled to comment after beating Soul Waste. (I got ending 1). It was incredible felt like straight out of a dream and I truly hope you keep making games. <3
Aww, thank you <3
That's super sweet to hear!
this was awesome :)
The aesthetic is nice! I like the main char in how he looks like a post apocalyptic Raiden. Didn't have to tinker much as I quickly understood where to fish for the body parts, but the island is a bit too big for the walk speed (Pro tip, begin your journey around the island counter-clockwise instead of clockwise like I did, you will save time). Can't say I know what the point of resurrecting your cool looking friend is nor do I know what that parasite looking thing in the water is at the end, but it's a cool little short game. Would give 3.5 if I could because the walk speed is definitely a bit too painful, but 3.5 rounds to 4 so I'll just leave it at that.
The thing in the water at the end is the player character
Gotta say, I really like this game, the ambience, the graphics, the concept, is really good, but I find the gameplay to be very tiresome and frustating. I understand the need to change it from the last version, but I believe that some tweaking may be good, because I literally just spent a couple hours trying to find the last piece of HIM.
I liked the game, but I expected something more to happen after reaching the goal than a sudden end.
oh, does the cutscene not play ?!
It does, but I expected something more to happen after the creature was reassembled or at least some explanation what the creature is (some friend of the protagonist it seems).
Oh okay!
Sorry, misunderstood.
A lil bit of animation is broken for it which would at least add a lil big of background (the player character is supposed to kneel)
But well, that's it :(
pls Can you add an option to disable mouse y-axis inversion? Game is really unplayable with current controls
Yeah, I came here to say pretty much the same thing - the inverted mouse really messes with my muscle memory in a way that takes me out of the atmosphere completely.